Steven Campbell's Lab

March 3, 2011

Computer Games Are Everything Combined

Technology1 comment

Some are quick to dismiss computer games, saying they're making America's children more violent, less motivated, and less creative. While the "violent" issue is perhaps the hardest to argue (not because of the validity of the arguments to the affirmative, but because of the stubbornness of the opposition), I think the creativity aspect of games is often completely overlooked.

What I love about video games is that they combine virtually every art imaginable. Half-Life 2, which I'm playing through right now, is a perfect example of this. It takes a combined knowledge and mastery of architecture, visual art, composition, music, sound design, filmography, storytelling, writing, character design, not to mention programming, to make a game like Half-Life 2.

It's this kind of dedication to and broad display of different art forms that makes games great. Game design is an art form in itself that combines a lot of different types of art (those listed above), similar to how cartoons combine the technical art of animation with storytelling and fiction writing.

Sure, there are plenty of bad games out there, but when you do come across one you like, I urge you to think about it for a second and realize just what went into making that game. You'll start to notice all sorts of nuances that make you rethink the entire process of game design.

It's not so easy, making a totally immersive world.

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